http://www.rpgmakervxace.net/topic/7830-tag-requirements/
Well to start off, I dont even know where to start with this script.. Ive tried intergrating them together, placeing them seperate under Materials, but nothing seems to be working for me. Ive Placed the <ft: tag Hero> on my main character, and then <ft: tag_req Hero> on the piece of armor/weapon that i only want that actor/class to equip, but its not working for me.
Any insite into this would be greatly appreaciated.
Rusty95ca
[ACE] Tag Requirements, and Feature Manager
● ARCHIVED · READ-ONLY
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what part does not work?
Can you equip the item where it shouldn't, or can't you equip the item (which may be cause by something other than the feature manager)
Did they work in a new project where only those two scripts are added (below materials, feature manager first then tag manager)?
Please post screenshots of both actor and equipment for us to see how you defined them. -
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the last picture is the item menu - you never equip something through the item menu, it has to be equipped through the equip menu. Is the item listed there after you select the bodygear or not?
The hint popup in the actor screen unfortunately blogs one feature - is that feature "equip armor: vest"? or something else?
Did you start a new game, or load a saved game to test? please start a new game to make sure. -
that feature was indeed "equip armor vest" but that was there for testing purposes.. when that is enabled i can indeed equip the windspun armor.. but i only want him to be able to equip the windspun armor, and not everything thats "labeled" as a vest. now i know i could just make another class of armor for it, but i also want other chars to be able to equip the windspun armor, so that does not solve my issue.. and i just put that last pic in just to prove that i had the armor.. but its not showing up under body armor.. and yes i did start a new game to make sure.. i started a whole new project before posting on here to make sure it wasnt a compatability issue.. which would have been a whole lot easier on me lmao
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Then you misunderstand the tag manager. All tags are in addition to the regular requirements, they do not replace them.
The actor needs to be able to equip vests in order to use that vest. But if you have two actors that can equip vests, and only one of them has the hero tag, then only that actor will be able to equip that specific vest.
And any actor who wants to equip the armor tagged with "hero" needs to have the hero tag, so other characters need to be heroes if they should be able to equip that specific vest.
Edit added:
You can achieve what you want by inverting your logic: have all other vests (the one he shouldn't be able to equip) the tag requirement "not-hero", and give the other actors that tag, and have all be able to equip vests - but the other vests won't be available to the hero. -
Do not use the tag-requirements that comes with Feature Manager.
It is out of date and limited.
Instead, use Tag Manager which was based on the tag idea
http://www.himeworks.com/2013/03/07/tag-manager/
So first you make sure that your hero can wear vests (by adding the "equip armor" feature)
Then you tag your heroes with
<tag: hero>Now you say you want certain vests to be only wearable by the hero.You create "tag conditions" on your equips. So that hero vest, you would note-tag it with
<tag cond: hero>This means that only people with the "hero" tag can wear it.The tag manager also supports invert logic.
For example, you can require the tag condition to be
Code:And now anyone that has the "hero" tag can't equip it.<tag cond: !hero> -
ohh.. ok.. thanks for your help guys.. i just tested it out and its working.. you guys are awesome



