If the player does not move the elder by keyboard, then there is no need for the elder to be an actor - he can be a regular event in that case. You can either change the real player with the event commands if he is already in the party, or you can start the game with an empty party and add the player at the end of the scene as you've done.
make sure that all "change party member" commands are finished before the SAS is started - this is also easier when all cutscene commands are in a single controlling event and rather difficult if you have split your scene among different events (I don't know how you did it).
Also: any transfer command to a different map ends the event processing - if the cutscene transfers to a different map before it's completed, all commands after the transfer (including the fade-in on the new map) should be in an autorun on the new map.
My cutscene is on 2 different event pages on the first event. First the elder asks for your name after a short speech. Then it asks which sex you are. After a conditional branch check of which switch is thrown, Male or the female switch. It goes into asking what race you wish to use(This isn't ready yet. No graphics at the moment), and that will just use the "change actor graphic" to adjust the main character. Then just throws "Self switch A=1" then pg 2 of the event.
Pg 2 starts with a 2nd conditional branch checking which sex you chose. Both just makes the elder say "Your name is XXXX and you are (male or female), and when I have it ready the elder with also tell you the race your choosing to use. And this is conditional branch 3 asking if this info is correct (Yes/No) If no, jumps back to a label just before the elder asks for name. If yes, The elder just says a 2nd short speech, followed by BGM fadeout, screen fade out, Removes elder from party, adds Actor # 001(which ever the players choosen looks via the event editor) then transfers to the main world map. And that map now holds an event starting the S.A.S. I'm sure there probly was other ways to do the intro, but since I really don't know the scripting language, I just used the event editor and repeated tries and fails till I got it working.
Anyhow, I moved the start of the Sapphire Action System (S.A.S.) onto my map where the player actually takes control starts, so I can make my intro how I want and still have the S.A.S. After moving some sounds from the demo into my game, it now no longer crashes, but the HUD in the system is a no show. I can't seam to find any graphics on it, yet anyhow. Guess they could be in an alt directory from rest of the graphics, I will have to search, but the intro to world map fade out and fade back in is kinda long. I will temporarily remove the V's Relationship/Bio Window Ver 2.5 script and see if that fixes the long delay or if it's from my world map. I saw something about the S.A.S. isn't recommended on Lg maps, that could also cause the delay I guess. My next playing with RPG maker will tell.
I have found some global switches and variables, that I need to include. I noticed there was a switch to enable the sword, so far on my searches, I haven't found where to include that at, yet, but I will find that eventually. If I can't find the graphics for the hud, if there are any, why is the hud not showing?? Thanks for the help.
Joe