[Ace] Problem with Victor animated battle

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Started by S.Court 20 posts View original ↗
  1. Hello, this is my problem with this script:

    I installed it and I added some animated battlers, everything works okay, except by a fact: for some strange reason when the battler (it doesn't matter if enemy or actor one) make the animation for this attack twice... just like happens in this video

    https://www.youtube.com/watch?v=-EOMsjViFJ8&feature=youtu.be

    Does someone know how to fix it? Thanks
  2. Damage wise? Please define what you mean by "(it doesn't matter if enemy or actor one) make the animation for this attack twice... "
  3. CorneredCosmos said:
    Damage wise? Please define what you mean by "(it doesn't matter if enemy or actor one) make the animation for this attack twice... "
    I meant the database animation linked to this attack/weapon, it shows itself twice (and of course, the attack does damage only once) and that happens when enemies or actors use a skill
  4. Final question is the a custom skill?

    If so then yes it will only do accumulated damage once if specified. Never tried this myself, but you could execute the command for damage infliction. I am sure it would cause damage twice.
  5. CorneredCosmos said:
    Final question is the a custom skill?

    If so then yes it will only do accumulated damage once if specified. Never tried this myself, but you could execute the command for damage infliction. I am sure it would cause damage twice.
    No, it happens even with the attack command
  6. Ahem... I mean in the script.

    For example...

       # Clarence Skill - Cyclone
        <action: Cyclone, reset>
        wait: animation;
        pose: self, sufix_3, row 1, frame 1, wait 3;
        move: self, move to, x -0,y +30, speed 15;
        wait: 15;

      anim: targets, effect;
      effect: self, targets, 100%; 

        pose: self, sufix_3, row 8, all frames, wait 10, loop;
        wait: 25;
        pose: self, sufix_3, row 8, all frames, wait 30, loop;
        wait: 30;
      anim: targets, effect;
      effect: self, targets, 100%;  

      pose: self, sufix_3, row 6, all frames, wait 20, loop;
        wait: 20;  
        move: retreat;
        direction: targets;
        wait: 20;
        </action>

    This should cause the animation happen twice as well as the hit damage.
  7. I'm not using still any custom tag, sorry, I'm newbie with this script n_n'
  8. ...so this is a normal attack or a skill that is in the database? If this skill is not associated with the script or connected in anyway then this has nothing to do with it.
  9. CorneredCosmos said:
    ...so this is a normal attack or a skill that is in the database? If this skill is not associated with the script or connected in anyway then this has nothing to do with it.
    It probably is linked, because that started to happen after I installed the script and added the battlers to the game.
  10. So it used to show that it took damage twice before adding the script? Are you sure that it's not working the same way? The script shouldn't change it at all... if you are unsure I suggest getting a damage popup to see it happen.
  11. Ok, I think I'm not explaining my problem properly, and because I had some time, I made this small video showing the problem

    https://www.youtube.com/watch?v=-EOMsjViFJ8&feature=youtu.be

    As you can see, in any attack only make one hit, it shows the attack animation twice... Which it doesn't have any sense, also it's important to say that only happens when I have this script, that didn't happen before
  12. I see an animation happen once for normal attack. For the magic skill it bugs out a bit... did you make the magic skills animation? It could be just a bug... nothing too major I've experienced some odd non game breaking bugs with this script. They never happen twice.
  13. CorneredCosmos said:
    I see an animation happen once for normal attack. For the magic skill it bugs out a bit... did you make the magic skills animation? It could be just a bug... nothing too major I've experienced some odd non game breaking bugs with this script. They never happen twice.
    I'm pretty sure I hear and saw the attack and the magic attack animation happened twice... Anyways, I'm an idiot, I discovered why but that brings another trouble: It's Yanfly's battle engine, if I remove it all happens normally, but that's a problem because I want the faces, states and all that is showed like appears in Yanfly's battle engine, so removing that it's not something I want to make, do you have any idea about how to solve this?

    It's kinda off-topic, but can I make when a character makes an attack he can make another animated battler appears? for example a summoning skill
  14. Yes! We did it, we melted the problem down to the core! :)

    On your trouble with yanfly. Remove it. I have a better suggestion this: https://www.youtube.com/watch?v=iI-9HA6ucOs

    Get it here: http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT23.html

    I know it works, because I use it. Without any problems.

    As for the summon I would have to look into it... or you can. Simple search around.

    Avoiding other problems if you plan to use ATB do not use MOGS ATB. I used it with victors and it caused a double ATB bar... just settle with victors it works and it has more options!
  15. CorneredCosmos said:
    Yes! We did it, we melted the problem down to the core! :)

    On your trouble with yanfly. Remove it. I have a better suggestion this: https://www.youtube.com/watch?v=iI-9HA6ucOs

    Get it here: http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT23.html

    I know it works, because I use it. Without any problems.

    As for the summon I would have to look into it... or you can. Simple search around.

    Avoiding other problems if you plan to use ATB do not use MOGS ATB. I used it with victors and it caused a double ATB bar... just settle with victors it works and it has more options!
    It looks cool, but the instructions are in portuguese, ok, that's not good

    Can I change the HP/MP/TP color text and bars in the classic view, right? too much colors for my taste
  16. I'm unsure of that. It's a simple plug in and take the graphics, to read the script dump it into google translate for further customization.
  17. CorneredCosmos said:
    I'm unsure of that. It's a simple plug in and take the graphics, to read the script dump it into google translate for further customization.
    I never trusted in those traslators but I'll try it lol

    It's starting to work, but there are some troubles, for example, I'm using Yanfly's Victory aftermath, and the quotes related to the characters show in upper part, obviosly being a problem because it looks like that

    10524074_883580088337612_480124394_n.jpg

    I guess is time for some research
  18. Ah... well with the victory there isn't much I can help with. Mogs hud will always block it.

    You could look at mogs victory, it isn't anything like yanflys.