I found out a really weird bug I don't think I ever encountered before, when my character dies by the floor damage there appears a message "*character name* has fallen!", their sprite becomes like half tranparent and they begin to continuously walk in spot. The character becomes uncontroable, not even menu or anything works during this loop. The character has been able to die in normal methods, so what is causing this?
EDIT: I found the reason and the most horrible revelation, it is because of the Schala battle system. :stare:
It's not only just floor damage, I realized that if you use Schala battle system by Moghunter, it also goes to crash loop when you are KO by poison on map.
The link to the battle system in question
http://www.atelier-rgss.com/Schala/Manual.htm
[ACE]Moghunter Schala system causes death by floor damage sends character to endless loop
● ARCHIVED · READ-ONLY
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Are there any custom scripts in use? If so, try removing them temporarily and see if the loop still happens.
If not, look for any Events or Common Events which execute as a Parallel Process. If any of those also impact the player's HP, maybe the event is triggering the death sequence at the same time as the floor damage tile. -
Is your death state auto cured after battle?
Not sure if it would cause this, but it's something to look into. -
I found the reason and the most horrible revelation, it is because of the Schala battle system. :stare:
It's not only just floor damage, I realized that if you use Schala battle system by Moghunter, it also goes to crash loop when you are KO by poison on map. -
I'd report the bug to Moghunter and describe it well like you did there. If it's actively supported, perhaps Moghunter will have a fix for this fairly quickly.
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I don't know that script, but I would suggest to check its configuration options.
Moghunter usually takes care with bughunting, so this could either be an incompatibility with another script, or it could be that the battlescript is intended to replace the regular death with a common event, and you haven't configured the event correctly - or something similiar. -
I don't know how to report it to him well, I left a message on his youtube channel but there's no other way.I'd report the bug to Moghunter and describe it well like you did there. If it's actively supported, perhaps Moghunter will have a fix for this fairly quickly.
No, this isn't incompability error. I tried it with the simple Schala demo with only his scripts and the same thing happened there too. The problem is not in me or incompability, it is a literal bug and a major one too since you can't be KO'ed by floor or poison damage in map.I don't know that script, but I would suggest to check its configuration options.
Moghunter usually takes care with bughunting, so this could either be an incompatibility with another script, or it could be that the battlescript is intended to replace the regular death with a common event, and you haven't configured the event correctly - or something similiar. -
Moving over to RGSSx Script Support, since you've identified the problem.
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Sorry to ask again, but this problem hasn't been solved and it's a really major one. Can anyone help? I'm trying to find a way to get to Moghunter but there's no commenting feature on his blog or anything.
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Sorry to post again but this problem still persists and does not seem to have been resolved in the latest updates by Moghunter. Since it's so major (You can't KO from either Poison or Floor damage) there just has to be a way to fix it.
I updated this to give a link to the actual battle system in question if anyone can help out. Considering how far I'm into making the game, changing battle systems is out of the question at the moment.
http://www.atelier-rgss.com/Schala/Manual.htm