hello, i'm looking for Parameter Custom DQ3 like
Strength
agility
stamina
wisdom <-- this both MAT and MDF
Luck
attack
defense
i search a lot in Google nothing found.
help please.
[Ace] Looking for script Parameter Custom DQIII
● ARCHIVED · READ-ONLY
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You can do this via the database, except the Wisdom one, might be a little tricky.
Just edit the terms to fit your needs. -
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Google is a very bad search engine for such things, because it searches a lot of sites that have nothing to do with RM. It would have been better if you used this sites search engine.
That said, I see nothing in your post that would require scripts. You can rename all parameters in the database, and the use of those parameters depends on the fully editable skill damage formulas - for example, you can rename MAT to Wisdom, and then replace the skill damage formula for magic attacks (default 4*a.mat - 2*b.mdf, change to 4*a.mat - 2*b.mat). Internally the program would use MAT but all your displays would name that as "Wisdom".
If you want to add more parameters than the database allows, you can use a script like Nasty's extra stat script (search for "extra stat" on either the master script list or in this forum).
However, adding parameters is only half the work - you also need to tell the program what to do with those numbers. As long as they only affect damage, you can do that with the damage formula yourself. If they should affect something else, then you need to tell the scripter what those numbers are supposed to do.
And that can't be done by "like unknown game XYZ" - you can never assume that a scripter has played the same games as you do, you need to describe what you want to them (If I remember correctly one of the more active scripters here has stated somewhere that he rarely plays any games at all, because scripting is more fun than playing games). -
Not sure if this was referencing me or not as I have also previously stated such things (if it wasnt me you meant) :)...(If I remember correctly one of the more active scripters here has stated somewhere that he rarely plays any games at all, because scripting is more fun than playing games).
Of course, i do play some games now and then - usually when I'm sick of looking at words.
Anyway, yea, i also agree that it is unfair for you to assume that the person who stumbles upon your thread will have played (or even heard of) the game your ideal system should replicate.
As others have stated, if those are the only stats you wish to use, it can be done via the default database. As Andar stated, if you only need some new stats a script such as Nasty Extra Stats would be sufficient.
However, if you also wanted a means of the player distributing the aforementioned stats, you would need a distribution script.
AND, if you wanted a script to allow both distribution and creation of new stats, you would require either a combo of extra stats and a distribution system OR the script I linked above :) -

This was done without using scripts. This is how I did it:

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thanks guys for reply,,Google is a very bad search engine for such things, because it searches a lot of sites that have nothing to do with RM. It would have been better if you used this sites search engine.
That said, I see nothing in your post that would require scripts. You can rename all parameters in the database, and the use of those parameters depends on the fully editable skill damage formulas - for example, you can rename MAT to Wisdom, and then replace the skill damage formula for magic attacks (default 4*a.mat - 2*b.mdf, change to 4*a.mat - 2*b.mat). Internally the program would use MAT but all your displays would name that as "Wisdom".
If you want to add more parameters than the database allows, you can use a script like Nasty's extra stat script (search for "extra stat" on either the master script list or in this forum).
However, adding parameters is only half the work - you also need to tell the program what to do with those numbers. As long as they only affect damage, you can do that with the damage formula yourself. If they should affect something else, then you need to tell the scripter what those numbers are supposed to do.
And that can't be done by "like unknown game XYZ" - you can never assume that a scripter has played the same games as you do, you need to describe what you want to them (If I remember correctly one of the more active scripters here has stated somewhere that he rarely plays any games at all, because scripting is more fun than playing games).
ok now i'm using this stats

my Formula for normal attack is " 0 + a.atk * 0.4 - b.def * 0.2 " <--- this good for DQ3
ATK
DEF
WIS <-- this using MAT and MDF
STM <--- increases def and HP
AGI
LUK
i found this topic talk about stats DQ3
http://www.gamefaqs.com/boards/450388-dragon-warrior-iii/62593933
this for NEs version
http://www.gamefaqs.com/nes/587249-dragon-warrior-iii/faqs/64752
forgive me about this questions i really confused about Parameter system
how to Settings Parameter to make same DQ3 -
I notice you have STM increase DEF and HP. Does it serve any other purpose? If not, then you could implement STM by editing the values for DEF and HP in the actor database by the amount of the increase. For example, if you are supposed to have an STM of 20, and if your STM increases your DEF by STM / 5 and your HP by the amount of STM, then in the database, for the same level where your STM is 20, you increase your DEF by 4 (20 / 5 = 4) and your HP by 20. Unfortunately you would need to do this for all levels, I'd recommend a spreadsheet to keep track of all of it. Also you'll need to figure out the real values STM increases DEF and HP by, those I don't know (the above were for example only).
If you want the system to calculate it for you, that requires a script. You would probably need one custom written for this to have STM modify your DEF and HP as you wish.
One thing too...may want to tell us what the game DQ3 is. Not all of us know the acronyms or all the games. -
I'm assuming it's Dragon Quest 3.
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It is a little hard to understand what you are looking for, but I think Hime's Parameter Bonuses script might be exactly what you are looking for, for your Stamina stat and similar parameters.
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thanks guys for rplay this help me a lot , now i did it using script N.A.S.T.Y. Extra Stats
example: this status what i want exactly

but i got error when i try edit some change in script i want stm increases def and HP
same this
:str => '(level/3.5) + atk',
:stm => '(level/5.6) + def + mhp', <---- i got error in script how can fix this ?
:agi => '(level/5.25) + 15 + agi',
:wis => '(level/10.5) + mat + mdf',
:luk => '(level/10.5) + 10',
thanks. -
a screenshot of the error would help - how do you expect us to solve an error when we don't know what that error is?
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sorry for this ..a screenshot of the error would help - how do you expect us to solve an error when we don't know what that error is?

this error -
"unexpected $end" means that something is missing BEFORE the line indicated - you're looking at the wrong place for the error.
And that also means we need the lines before your tiny snippet (or better, the full script including your changes) to find the true cause of the problem. -
thank you guys,,, i change my mind
i will stay with this stats
atk
def
wis
agi
luk
coz this hard for beginner of rpg maker ^^
maybe i will did it in future.
please close this topic...