I am rather new to this forum and RPGMaker Vx Ace.
I am having difficulty with using Ace Battle Engine Add-On - ATB/Stamina System, which can be found here: http://www.rpgmakervxace.net/topic/802-ace-battle-engine-add-on-atbstamina-system/
I am also currently using: http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
As well as: https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
Battle Symphony seems to be causing the problem, though I am unsure as to why.
I am not using any other scripts. Whenever I select a skill or an opponent selects a skill, the ATB cost is not subtracted from the ATB bar. The enemy whose bar fills first will continuously use his skills. If my ATB bar becomes full and I perform a skill, it does not subtract the ATB cost from the ATB bar, resulting in infinite turns (while my enemies will never get the opportunity to use skills).
I have tried changing the default skill cost:
SKILL_COST = [1000] with MAX_STAMINA = 1000
I have even tried changing skill costs to 2000+ and I do not see any results.
Please let me know what I can do to fix this problem. Thank you!
Ace Battle Engine Add-On - ATB/Stamina System Skill Cost Bug
● ARCHIVED · READ-ONLY
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Ok, I remember getting this problem a while back, however I'm not sure how I fixed it, have you tried changing the order of the scripts? Those three should go
Yea
Symphony
ATB
Also, copy new versions of the scripts, specially if you've been playing with them, just to test.
Hope it helps.
Best. -
Try making the skill cost negative.
SKILL_COST = [-1000]
*I edited the heck outta this script to make negatives work for me (And allow chargeable magic/skills). Once I get a chance to look at my changes, I should be able to help further.
Let me know if you need assistance. -
This workedOk, I remember getting this problem a while back, however I'm not sure how I fixed it, have you tried changing the order of the scripts? Those three should go
Yea
Symphony
ATB
Also, copy new versions of the scripts, specially if you've been playing with them, just to test.
Hope it helps.
Best.
How can I allow for chargeable skills?Try making the skill cost negative.
SKILL_COST = [-1000]
*I edited the heck outta this script to make negatives work for me (And allow chargeable magic/skills). Once I get a chance to look at my changes, I should be able to help further.
Let me know if you need assistance. -
You'd have to use a separate script for it.
Tsukihime made one although I use one from someone else that's a bit older.
Like I mentioned before, you'd have to edit it a little to make it work perfectly
(For example, I made it so that the STM gauge changed color when a character was charging a spell.) -
I can't find it. Could you link me, please?You'd have to use a separate script for it.
Tsukihime made one although I use one from someone else that's a bit older.
Like I mentioned before, you'd have to edit it a little to make it work perfectly
(For example, I made it so that the STM gauge changed color when a character was charging a spell.) -