Code:
module BoodAachievepointvar = 100 module Achievement Achievements = { 1 => { :trigger => 100, :item => [1, 1], :weapon => [1, 1], :gold => 100, :points => 10, :message => "Achievement Get! Slime Exterminator.", } } endend if $game_switches[BloodA::Achievement::Achievements()[:trigger]] == true $game_message.add(BloodA::Achievement::Achievements()[:message]) $game_party.gain_item($data_items[BloodA::Achievement::Achievements()[:item]]) $game_party.gain_item($data_weapons[BloodA::Achievement::Achievements()[:weapon]], amount) $game_party.gain_gold(BloodA::Achievement::Achievements()[:gold]) $game_variables[BloodA::achievepointvar] += BloodA::Achievement::Achievements()[:points] $game_switches[BloodA::Achievement::Achievements()[:trigger]] = falseend