A way to check if Party Command window is active

● ARCHIVED · READ-ONLY
Started by JamesRyan 3 posts View original ↗
  1. Is there a command which allows me to check if Party Command window (Fight/Escape) in battle is currently active? Something like ".isPartyCommandActive()"?

    EDIT: Found a solution by myself by make use of "Scene_Battle.prototype.isAnyInputWindowActive" :D
  2. isAnyInputWindowActive would be true if any window is active -

    If you want specifically the Party Command window, you can use this, which returns either true or false.
    Code:
    SceneManager._scene._partyCommandWindow.active
  3. Thank you! That should be more specific! :D