I am on part 4 of the Make your own game tutorial and I have hit a snag. I am at the part where it has me making a guy running a shop and it wants me to have him sell an herb, herb powder, life gem, and cure gem, But they are not default options for RPG Maker VX ACE, the tutorial doesn't show me how to make these items either so that is out of the question as well. I would like advice on what to do next so I can continue the tutorial.
A starting point for new users (V1.2)
● ARCHIVED · READ-ONLY
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@animalia555
I do not know what part of which tutorial you're talking about, but items are created and added on the item tab in the database. -
https://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/RPGMakerVXAceTutorial4.pdf Page 13@animalia555
I do not know what part of which tutorial you're talking about, but items are created and added on the item tab in the database. -
@animalia555 Those items are purely for illustration. You can pick any item you like out of the default list. The point of the tutorial at this stage is to help you to see how to set up a shop, it isn't to teach you how to create items in the database, that comes at a different stage.
So just select a few items that seem sensible to you and carry on. -
Is there any way to download to tutorial pdfs in case my internet goes offline and I want to refer to them?
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The official basic tutorials are pdfs, start there. They're linked first in my lists.
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I tried to recreate the dungeon in Tutorial 5 exactly but I couldn't make it fit in the small grid size they said to use.
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@animalia555
I don't know every tutorial here, but if it didn't fit then either you started wrong, overlooked a sentence telling you to increase size or the tutorial is wrong there.
In all cases the solution is to increase the map size.
There are several mistakes in several of the tutorials, those who write them are only human.
And one of the most important lessons in developing anything is to learn to look for solutions instead of shutting down on the first thing that doesn't work as intended.
So the mistakes in the tutorials are good things... -
So in other words don't take the tutorials literally?@animalia555
I don't know every tutorial here, but if it didn't fit then either you started wrong, overlooked a sentence telling you to increase size or the tutorial is wrong there.
In all cases the solution is to increase the map size.
There are several mistakes in several of the tutorials, those who write them are only human.
And one of the most important lessons in developing anything is to learn to look for solutions instead of shutting down on the first thing that doesn't work as intended.
So the mistakes in the tutorials are good things... -
I would say rather: follow them and where the result doesn't fit what you expect, you take this as a valuable opportunity to learn to start bug-hunting. Throw assumptions out of the window. Do not assume that you are wrong, do not assume the tutorial is wrong. Go through and check each stage, maybe redo that section of the tutorial from scratch to see if the same thing happens again. Analyse what is going on so as to learn to identify incongruities which might be the cause of the issue.
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I tried to recreate the dungeon in Tutorial 5 exactly but I couldn't make it fit in the small grid size they said to use.
I'll try it. too. I agree that you should persevere and it is great to work things like that out.
Plus, let's find the bug if there is one, just for fun.
@animalia555 I don't know what you mean about the size they said to use. Make sure you make your map the same size as the pictures. You can see from the pictures it is all do-able. =]
Give it another shot, eh? -
They said to use 40x30 for the Fire Cave. My Fire cave has a width of 40 and a height of 30 but it isn't nearly wide enough to reate the dungeon in the exact shape they use. I can try to upload my file if that will help
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I checked that tutorial, the map IS wider than 40 tiles and you need to increase the size exactly as I said above.
And as I said above (and grandmadeb explained as well) one of the most important parts of learning how to develop a game is to learn how to analyse where an error comes from.
I simply counted the tiles in the screenshot of the map. -
Hello! I am brand spanking new (Literally just a handful of days into learning). I just wanted to say that it is awesome that you have put so much time into helping the community, including us noobs. Thank you very much for this awesome post.
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I need help again. I am on tutorial 6. I have gotten to the part where it says to play test but I haven't figured out HOW to play test the game. I apologize if this is a dumb question.
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There is a play command in the menu and a play button in the top icon area near the left side
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Ok I tried playteesting and I can't make it so that the bridge in my mountain village can be walked over. If I upload the file can someone tell me what I am doing wrong?
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how do you have the bridge setup?
If you are using just a bridge piece in the middle of the mountain ledges then it will not work because of passage settings.
As you can see here, in the tileset configuration (select passage) you can see which ways the character can move.
This is necessary as otherwise the character could move anywhere without restrictions.
You can overcome this in two ways.
1. the simple use more bridge tiles
Here you can see extra bridge pieces placed in front of the character.
2. copy the sheet with the bridge pieces from the rtp folder, put it in the tileset folder for your project (use a different name) and use photoshop or gimp to edit it.
you can see here that i copied the bridge tiles and cut off what is not needed. getting the result you saw in the last picture at the top.
does this help? -
I am not sure that's why I need to show you. I think it's set up correctly. But I still get trouble
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I am not sure. I think I did it right. But I can't get it to work. I even tried playing around with things. But nothing works. Its a bridge over a river by the way
EDIT: Sorry about the double post.