I'm trying to create a character who transforms automatically in battle every few turns.
The current way I have this set up is in a Troop, it checks to see if this character is currently in the transformed state. If not, then it calls upon a common event which forces the character to use the transforming skill, which activates a state, which calls upon ANOTHER common event that changes the characters graphics, class, abilities, etc.
However, attempting to have the character then automatically un-transform after another few turns is proving difficult. He's getting caught in a loop.
I also don't like the fact this causes the character to waste a turn.
I'd like it if after every 3 turns or so the character either transforms or un-transforms, without wasting a turn.
I feel like this can be done without scripting, but trying to figure out how to accomplish it myself is giving me a headache.
I COULD just make this ability in control of the player, but I'd rather it be an automatic part of the character that the player has to strategize around.
A "Special" Transforming character
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Since you have a common event that activates a skill which activates another common event, why not skip the skill activation? You can play animations and add states in events too in case thats why you use a skill
That way you will probably not waste a turn too -
So I was basically overthinking it WAY too much. Thanks for the tip.Since you have a common event that activates a skill which activates another common event, why not skip the skill activation? You can play animations and add states in events too in case thats why you use a skill
That way you will probably not waste a turn too