A skill that copies the target's class?

● ARCHIVED · READ-ONLY
Started by Peva 13 posts View original ↗
  1. Basically, I need a skill that destroys the target and then changes the caster's class to whatever the target had. And it will only work on certain enemies (that aren't immune to a certain element) and instantly kills the target if it works. Is this doable without a plugin?
  2. Enemies don't have classes without a plugin.  How are you assigning a class to an enemy?
  3. You know, I didn't even think of that! Well, I can identify a class for each enemy then, if that works better. (Example, enemies 1-5 give class 2, enemies 6-10 give class 2 etc.)
  4. Are you doing this in MV?  That's where you posted, but your profile says you're using VX.  The solution will be different for each.
  5. This is in MV, I just haven't updated my profile since I got MV. 
  6. Bump!
  7. Bump!
  8. Bump!
  9. Bump!
  10. Bump
  11. Bump
  12. I've created a new enemy (slimey), skill and skill type (Elementless) to test this.

    I made Slimey resistant to everything but Elementless dealt 1000% damage to it.
    The skill is certain hit, has no damage to it (could add some just for looks) and it adds the state knock out, instantly kills the enemy.
    The skill also triggers a common event (trigger set to none) which in turn turns on a switch (Class Change).

    Then I created a new Troops, added the new enemy to it and another normal one.
    Put conditions on it to be Enemy Slimey Hp to be at 0% or below and to have the switch (Class Change) on.
    If both are on it changes the character's class (mid battle - have to be set manually), then turn the switch off.

    Equipments are taken off and hits greatly reduced due to it.

    If you want it to only happen after battle, you could the battle processing "can lose" then add Game Over to "if lose" add make the "if win" check for the switch.
  13. Sweet, I'll try this out when I get home. Could you possibly make a little demo for me?