I'm looking for an animation sheet that has all of the words of the alphabet in it. I need one in order to make custom map titles whenever someone enters a new area. I'm just requesting it to avoid using scripts.
The letters obviously need to be readable, and it would be nice to have them in 3 different colors. (Red, Yellow, and Blue)
I'm basically trying to do this:
https://www.youtube.com/watch?v=O2wumdAlYCY
( SKIP TO 17:30 )
A simple alphabet animation
● ARCHIVED · READ-ONLY
-
-
Actually, personally I'd use the show picture command rather than animation; using animations you'd have to set events up that will be where each individual animation hits and make sure they're within view of where the player enters the map, which could quite easily put a heavy limit on the amount of actual events you can use for other useful things around the map (I'm going to guess that like the game clip this is for town maps, so it'd probably be an even better idea to limit the amount of events)
With the "show picture" command you would only need the words you need in a png format (instead of every possible letter of the alphabet) and if set up right can make pretty cool effects, actually (it's what I did for the opening of my game to give a float effect and a slow fade out to some words I wanted to show without just typing them out in a text box) -
Pictures take up more space than 3 animation sheets. Besides, animations look cooler since they're animated.Actually, personally I'd use the show picture command rather than animation; using animations you'd have to set events up that will be where each individual animation hits and make sure they're within view of where the player enters the map, which could quite easily put a heavy limit on the amount of actual events you can use for other useful things around the map (I'm going to guess that like the game clip this is for town maps, so it'd probably be an even better idea to limit the amount of events)
With the "show picture" command you would only need the words you need in a png format (instead of every possible letter of the alphabet) and if set up right can make pretty cool effects, actually (it's what I did for the opening of my game to give a float effect and a slow fade out to some words I wanted to show without just typing them out in a text box) -
Well, I wouldn't know about animations taking up less space. comparing the files I use, animation sheets actually take up more due to being much larger and having more in them, but then maybe the amount of picture files would add up... Usually my larger picture png files are only due to me leaving them the size of the screen so I don't have to mess with X and Y coordinates to move them to the center or the said picture just has an overly fancy style and even then the largest is only in the 40's whereas animation sheets look to be closer to the hundreds just on their own so...
... but then, that's just comparing the files I have available. I have no idea where you're getting your information from.
Also, animations may look cooler, but like I said before, you'd have to have an event in view of where the player walks in on the map on in the editor for each animation, not to mention having too many go off at once can cause serious lag (really sometimes even having one can cause lag)
Still, if you're just deadset in doing it animated, then I'll just back away (though I will warn you that people are usually hesitant on doing big jobs for free, and this would be a pretty big job, or at least I would guess. I've never tried making animations; it might actually be fairly quick to make, but it sounds more like a niche thing that many wouldn't actually need. Besides, having all 26 letters on one sheet in three different styles would make it an extremely huge file... but I guess I just wouldn't understand since I prefer to use plain png files instead of animations...)
edit: Sorry, seemed to somehow miss the fact that you meant the three different styles would be on separate sheets, but still at 26 letters with at least three frames each (to get an animated effect) the sheets would have 78 different images on them (which would actually make them fairly big files) Then having three different ones of those just multiplies the total frames again (out to 234) just making the total size of the project even bigger. -
Actually, the 26 letters would just be a 26 frame animation sheet since I don't need the extra stuff. (I'd just edit the animation itself manually.)Well, I wouldn't know about animations taking up less space. comparing the files I use, animation sheets actually take up more due to being much larger and having more in them, but then maybe the amount of picture files would add up... Usually my larger picture png files are only due to me leaving them the size of the screen so I don't have to mess with X and Y coordinates to move them to the center or the said picture just has an overly fancy style and even then the largest is only in the 40's whereas animation sheets look to be closer to the hundreds just on their own so...
... but then, that's just comparing the files I have available. I have no idea where you're getting your information from.
Also, animations may look cooler, but like I said before, you'd have to have an event in view of where the player walks in on the map on in the editor for each animation, not to mention having too many go off at once can cause serious lag (really sometimes even having one can cause lag)
Still, if you're just deadset in doing it animated, then I'll just back away (though I will warn you that people are usually hesitant on doing big jobs for free, and this would be a pretty big job, or at least I would guess. I've never tried making animations; it might actually be fairly quick to make, but it sounds more like a niche thing that many wouldn't actually need. Besides, having all 26 letters on one sheet in three different styles would make it an extremely huge file... but I guess I just wouldn't understand since I prefer to use plain png files instead of animations...)
edit: Sorry, seemed to somehow miss the fact that you meant the three different styles would be on separate sheets, but still at 26 letters with at least three frames each (to get an animated effect) the sheets would have 78 different images on them (which would actually make them fairly big files) Then having three different ones of those just multiplies the total frames again (out to 234) just making the total size of the project even bigger. -
That's not a 26 frame animation; each letter would just be a single frame with no animation whatsoever. Do you even know how animation works?
For an animation each separate frame is something that happens, if you're asking for a sheet of just 26 different images of the letters of the alphabet then that's not an animation sheet; you're just better off doing it the way I said to before with the "show picture" command (you'd get the exact same effect, probably, if you set it up right), because basically what you'd have is 26 different static images in one large sheet (or again, 78 once all three are done).
If that's really all you're looking for, then that's probably extremely simple to throw together in an image editing program yourself (just use like Gimp or Paint.net or one of those kinds of programs; you can easily use one of the larger animation sheets in the RTP as a base) but again, it won't look animated.
If that is the case. then you're not looking for an animation sheet of all 26 letters; you're looking for a png image of all 26 letters (there's a major difference between the two)
Actually, and this is only after rewatching the example video again (you'll have to excuse me, I've never actually played that game myself and for some reason thought the letters faded in and out; it was probably because you're demanding this animation sheet so much) I think what has you confused is there's only animation around the words; not the words themselves, so you could easily just use show picture for the words. Really, rewatch the example you put up (there's no reason to waste space in your game if you don't have to; besides, I would bet those are just a bunch of interchangeable png images with animation just going on around it as well. There's an easy way to event that without needing three different static png sheets of the alphabet...)