A Reason for Magic, SR 2.0 w/rtp

● ARCHIVED · READ-ONLY
Started by Clareain_Christopher 20 posts View original ↗
  1. Here's a special character that will pop up later on. Drew her while working on other concept pieces.

    Spoiler
  2. Updated to 1.5:

    - Another redesign of every character in the game. (Though this is a lotta of fun, and helps me write the character...but still )

    - Better skill progression

    - Small dialogue tweaks.

    - Some enemies were nerfed on heroic difficulty.

    - 1.0 bug fixes.

    - A few new Chit-chat events (the main ones will focus on Naka, who is from a city half way across the continent.)

    - RTP build

    Enjoy~
  3. That art style... good lord, that art style.

    Giving this a try immediately, it looks great. I know I'm going to love it.

    EDIT: I was right! I love what you're doing with this so far; the map design is equally as good as the art style and the text display and fast pace of the battles seriously enhances the first person system. Everything else is good as well, and I didn't notice any real issues at all.

    Keep up the good work, bro.
  4. Thanks!
  5. I am not going to try this just yet because of some work I have to do,but I will download it now and

    I will try it when I have time.This looks amazing though.

    This is something I definitely want to play so I will look forward to the finished game,Keep up the good work,you good Sir!
  6. I'm gonna start by confessing that initially your art style put me off playing this game. Not because of the quality of the art (Which is awesome), but because I didn't think it would go well with the in-game graphics. I feel my assumption was correct on that part, but nowhere near as much as I expected. That aside...

    Holy hell, this game is awesome! It's been a long time since I played a demo this promising. This game is way, way above standard in almost all respects. The writing alone is bookworthy. I was blown away and I am absolutely confused why this thread has had such little response. It makes no sense. Anyway, as I usually do I'll list my pros and cons below and hopefully you'll get something useful out of them.

    + The intro was very well designed and instantly intriguing. You didn't give us a lot to go off, but just enough to start wondering.

    + The music in this game is frankly superb. It's very well chosen and used. Adds a lot to the atmosphere.

    + Skipping cutscenes is a feature I've used before and I love having the option. It's a little jarring to be asked about it before every cutscene, but I guess convenience is worth that.

    + Your mapping is fantastic. I'll be honest it's a bit odd and cluttered in places, but the game world felt otherworldly as I was exploring it. Alien even. I'm guessing that's what you were going for. Hightide is a stunning town and the Skyscraper is something that has to be witnessed.

    + Being able to use the same character multiple times in battle is a completely original feature I've never seen before and I love it. It's made me wonder why it's never been done before, it makes so much sense to use. It's a game changer, pure and simple.

    + Realising my attacks were healing the Restless Glory twins was a cool moment. Took me a second to realise what was happening. It made Zirodolla less effective in the fight as her main spells were useless, but at the same time made me focus on the fact she's a healer. This was good design.

    + The Restless Glory twins took me several attempts to beat. This is a good thing. The challenge is just right. As someone that struggles balancing combat in my own games, I applaud this.

    + Selling loot to earn money is a system I've always loved. Nice to see this here.

    + The fate of the bird on the map screen was a good chuckle. :p

    + Your characters are intriguing and Naka was especially fun to listen to. You are very good at writing people.

    - I can't remember if this was just the first battle or if it was every battle and I just got used to it - but there were no combat sounds. I assume this is temporary, but if it's an actual design feature I'd advise against it. Battle sounds give players a sense of feedback and weight to their actions. Without them, combat feels weird.

    - Combat in general is a bit confusing. There's a lot of different things to track which was complex at first, but I picked up relatively quickly. But I was regenerating certain stats and the enemies were doing certain things that I just couldn't figure out. This stuff might have been detailed in the in-game help manual, but I skipped that so could be my own fault.

    - Hightide has a small amount of lag. It's not enough to affect gameplay, but it's noticeable.

    - After the end of the demo, I tried to open the menu and the demo crashed. Some error about a face picture.

    Honestly my cons are a bit thin really as there wasn't much I could fault here. Your demo left me with a very favourable impression and I would absolutely be very interested in playing the full game. I notice the world map is very big so I realise this game will be a long time in the making but I sincerely hope you take it through to completion - you've got a very strong foundation already. Again I don't know why there isn't more response to your game but I hope my review will help urge others to give your demo a try. Highly recommended!
  7. Wow, thanks for the review Dactrius! I'll see what I can do about some of those issues.

    Also, I have to agree with you on the graphics. To avoid overhauls, I will continue to practice on my spriting and mapping. Hopefully, the next game will have fully custom sprites and tilesets. It'll be a fun challenge :3
  8. Just had a playthrough of this demo and I loved it! I didn't want it to end! The game has really nice aesthetics and the battles were really interesting and I liked how your skills worked.

    Few notes, though.

    - Parallax error on 2nd map with tree (picured)

    ScreenShot2012-09-03at183447.png

    - Previously defeated enemies on a map still triggers a battle when you walk to the spot they were in after some time whilst still on the same map.

    - Weather effects go over character portraits.

    The problem with their not being any SFX in battle is because the in-game SFX volume is lowered to 20% by default, I noticed. You can increase this by simply going into the Game Configuration screen.
  9. @McTricky

    Oh the many mapping bugs in 1.5 Forest of the Resting...

    Pro tip- never decide it's a smart idea to hotfix your game while feeling lazy. Good god, lol.

    I would make a 1.6 update, but I feel as though I'll loop this update-trend until the end of time. 8-3

    Also, "Weather effects go over character portraits."

    I'm not 100% sure how to fix that. I'll look into it, though.

    Thanks a lot, dude~
  10. Vaniel gameplay in the Moonlit Region.
  11. I made a new title sceen for SR.

    Spoiler
    When I'm not working on other RM projects, I'm working on a new mapping video. 2.0 will take a very long time to be released, but at least you guys will
    see quite a lot of extra artwork and stuff! I enjoy making these~
  12. n/a
  13. Wow, CC - very impressive. As usual I love the colours. Nice job.
  14. Thanks, Galv!
    I've updated the game to 1.6. You can download it here:
    http://rpgmaker.net/...downloads/3805/
    Here are the changes:

    ? Mapping bugs was fixed.
    ? End-game crash was fixed.
    ? General game Volume was balanced.
    ? Small battle tweaks.
    ? Removed the item, Enlightened Socket.
    ? Map tweaks.
    ? Minor dialogue tweaks.
    ? Naka's Swift Strike is now easier to use.
    ? Zirodolla doesn't blush anymore, when talking with Naka. We're not going there...yet.
    ? Fused the RTP build with the normal build.
    ---
    Purely an update patch. I know I said I wasn't going to do this, but it was really bugging me.
    Also, here's some art from my RMN profile:

    Spoiler
    Because why not :3
  15. hey, I downloaded your game and was giving it a run a few days ago, but I'm not sure what I should do at this point:

    Spoiler
    when Ziro wakes up after the banquet at the first town. the Guidance tool thing says something like, "Find the colony" iirc, but I have no clue where to look.
    I probably missed something during the dialogue, haha.
  16. .notsafety said:
    hey, I downloaded your game and was giving it a run a few days ago, but I'm not sure what I should do at this point:

    Spoiler
    when Ziro wakes up after the banquet at the first town. the Guidance tool thing says something like, "Find the colony" iirc, but I have no clue where to look.
    I probably missed something during the dialogue, haha.

    Oh, I screwed up there. The guidance Orb should tell you that the 1.6 demo has been completed.
  17. Wow, this looks good. I didn't even know you had a project of your own! I'm downloading it now. Love your character designs.
  18. Yin said:
    Wow, this looks good. I didn't even know you had a project of your own! I'm downloading it now. Love your character designs.
    Thanks. Hope you enjoy the demo.