I will be updating this thread as the game progresses in development. Please take a look at the demo video!

An Isometric Adventure

[embedded media]
Here is the Youtube link for future video updates.



You play as a small voodoo doll, trying to find your place in the world.

I don't have more than one map made, but I have footage of the map being tested, if that's okay in lieu of screenshots. I'll be able to load more as I finish up assets and create more maps.






-Exploration through swamps, caves, villages and other environments.
-Harvesting and growing magical plants in your greenhouse.
-Crafting potions for your own use or to help the villagers who need assistance.
-Crafting magic thread and enchanted fabric to boost your abilities.
-Flying on a broomstick to explore new locations and quickly travel to former destinations.
-Raising and breeding creatures to harvest for supplies or to have as company.
-Solve puzzles and challenges to progress into new areas and dungeons.
-Learn over eighty two offensive and environmental spells in an active battle system.
-Skill selection through scroll wheel HUD.
-Most importantly, every decision you make will alter the world around you.

@Gamefall Team - Thank you so much for your help and creation of brand new plugins/patches! (Luca's Shop)
@Geoff Moore - Thank you for the amazing soundtrack, with more to come! (Geoff's Shop)
I would have never gotten very far without @Driftwood Gaming's wonderful tutorials!

@Gamefall Team (of course!)
@Yanfly
@Galv
@Quxios
Helpful Suggestions From You:
I am more than happy to hear any other comments. Please let me know what you think!

An Isometric Adventure

[embedded media]
Here is the Youtube link for future video updates.

Synopsis


Characters

You play as a small voodoo doll, trying to find your place in the world.

I don't have more than one map made, but I have footage of the map being tested, if that's okay in lieu of screenshots. I'll be able to load more as I finish up assets and create more maps.
Images






-Exploration through swamps, caves, villages and other environments.
-Harvesting and growing magical plants in your greenhouse.
-Crafting potions for your own use or to help the villagers who need assistance.
-Crafting magic thread and enchanted fabric to boost your abilities.
-Flying on a broomstick to explore new locations and quickly travel to former destinations.
-Raising and breeding creatures to harvest for supplies or to have as company.
-Solve puzzles and challenges to progress into new areas and dungeons.
-Learn over eighty two offensive and environmental spells in an active battle system.
-Skill selection through scroll wheel HUD.
-Most importantly, every decision you make will alter the world around you.

@Gamefall Team - Thank you so much for your help and creation of brand new plugins/patches! (Luca's Shop)
@Geoff Moore - Thank you for the amazing soundtrack, with more to come! (Geoff's Shop)
I would have never gotten very far without @Driftwood Gaming's wonderful tutorials!

@Gamefall Team (of course!)
@Yanfly
@Galv
@Quxios
Helpful Suggestions From You:
Suggestions
-Quest ideas! There's one run down village that the voodoo doll is trying to build back up and fill with villagers again. Quests like clearing out the gremlins from the tavern so they can have patrons visit again. Plus, any side-of-the-road encounters in the swamp. I was thinking any type of D&D style quest hooks.
-Weapon and item stats/upgrades/attributes. The "slots" are Hat, Cloak, Wand, Gloves, Rings, Necklace, Artifact, and Shoes.
-Monster encounters. Trolls, goblins, gremlins, pixies, will o' the wisps, tentacles, elementals and other suggestions. Right now I just have worms!
-Other than healing and ether potions, elixirs that the main character needs to make for villagers and quests. Love potions, cleaning potions, rust repair ointments, shrinking solutions, anti-levitation draughts...
-NPC names, personalities, quirks, backgrounds and anything you might think of to add layers to the village.
-Personality Points: Basically, the voodoo doll will be given three options to decide on its opinion of certain things. The waterfall is a simple example. There's a positive reaction, negative reaction and neutral reaction. What are some things the voodoo doll can react to? Someone's baking? A pet? A painting? This will influence character interactions throughout the game, depending on the voodoo doll's personality.
-Weapon and item stats/upgrades/attributes. The "slots" are Hat, Cloak, Wand, Gloves, Rings, Necklace, Artifact, and Shoes.
-Monster encounters. Trolls, goblins, gremlins, pixies, will o' the wisps, tentacles, elementals and other suggestions. Right now I just have worms!
-Other than healing and ether potions, elixirs that the main character needs to make for villagers and quests. Love potions, cleaning potions, rust repair ointments, shrinking solutions, anti-levitation draughts...
-NPC names, personalities, quirks, backgrounds and anything you might think of to add layers to the village.
-Personality Points: Basically, the voodoo doll will be given three options to decide on its opinion of certain things. The waterfall is a simple example. There's a positive reaction, negative reaction and neutral reaction. What are some things the voodoo doll can react to? Someone's baking? A pet? A painting? This will influence character interactions throughout the game, depending on the voodoo doll's personality.
I am more than happy to hear any other comments. Please let me know what you think!