A miner sprite

● ARCHIVED · READ-ONLY
Started by monkeyman1188 4 posts View original ↗
  1. so i have a mine where NPC's are mining for gold.

    I have one miner who is hitting an event rock with a pickaxe (if that can be incorporated into the sprite, if not, anything similar?)

    the rock events down sizes until it disapears revealing an unknown chamber in this mine.

    So i need a main miner sprite, and if possible a pickaxe added to my character creating selectables (is that even possible)

    so it can be added to other secondary miners in the map.

    lol not asking for much

    otherwise ill have to go to my second idea, which should be easy, blowing the rock up, using animations, sounds and lighting lol

    thanks peeps :-D

    rob
  2. ksjp17 said:
    themo has a sprite of a miner using a pickaxe.  You'll find it in this thread. http://forums.rpgmakerweb.com/index.php?/topic/10584-themo-sprites/
    thanks alot. much appreciated

    EDIT erm.... this is probably the newbiest question of the year so far but how do you download a members sprite that they have created.

    I really like the miner created by themo but i don't know how to download it due to not doing it before and i feel stupid for asking this question but i dont know what else to do, ive searched for the question already but no such one exists.

    thanks :-D
  3. Click on the image you want and it will come up as a separate pane.  Bottom right corner, click save and it will open a new tab with just the image in it.  Because I use a left-handed mouse I'm not sure which button you would use to do the next bit - it's the one you don't normally use. Click with that and it brings up a dialogue box.  Click 'Save as' and then choose where to save it to.

    That's the full length version, and is useful if there are several images and you want to be sure that you've chosen the correct one.  You see what you are getting.  When it's only one image, just use the button you don't normally use to click directly on the image and you will get the dialogue box.