I know a lot of people are asking questions and I have a few of my own. :) First off, I am on day 3 of my trial version of VX ACE. Loving it. Definitely plan to buy. But I ran into a few snags that I have looked up in tutorials, googled, and forum searched. Maybe I am not looking in the right places so my travels have brought me here. Here's my first set of questions:
1. I'm having trouble ENDING my cutscenes. I'm getting pretty good at guiding my characters around and creating smooth dialogue, but I can't seem to get the hang of triggers and switches. If someone could SHOW me how they work, preferably with pictures since I am a visual learner, that would be awesome. I've read a couple posts and learned quite a bit, but I'm still doind something wrong apparently. I'll elaborate in a separate post if anyone replies to this wishing to help. And to save a little time, the particular event I am having trouble stopping is set to "autorun".
2. I was browsing the gallery of monsters that come default with the download, and as an artist myself am curious: How do they get such high resolution in those tiny little monster depictions! They look really smooth and just overall very professional. I ask this because seeing those inspires me to create an original set of monsters for my own game. I know my way around PS, but I've never output anything as high quality as those monsters in VX ACE. Did the artist just work on a MASSIVE canvas and when he was finished just shrink it?
3. I was wondering if it's possible to change the in-game fonts? I mean there is such a high level of customization in the program that I assume you can change the fonts, but I was unable to find it in any of the settings menus. Hopefully, this question can be answered pretty easily.
4. Last question is, I'm really looking to create an extensive and in depth game. LOTS of maps, dungeons, characters, classes, enemies, skills, and side quests. The question here is, how big is too big? When do I need to start worrying about exceeding the acceptable amount of content? Seems like a silly question, but I don't want to get 3/4 the way through my game and it say... "OUT OF MEMORY, PLEASE DELETE ITEMS TO MAKE ROOM FOR NEW CONTENT"...
Sorry if this post was too lengthy, but I'd really like to get some answers here. Thank you in advance for any help! :D
A few questions
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here's the switch tutorial that i wrote. it has lots of pictures so it should be perfect:1. I'm having trouble ENDING my cutscenes. I'm getting pretty good at guiding my characters around and creating smooth dialogue, but I can't seem to get the hang of triggers and switches. If someone could SHOW me how they work, preferably with pictures since I am a visual learner, that would be awesome. I've read a couple posts and learned quite a bit, but I'm still doind something wrong apparently. I'll elaborate in a separate post if anyone replies to this wishing to help. And to save a little time, the particular event I am having trouble stopping is set to "autorun".
http://finalbossblue...d-variables-p1/
yes, it's likely that it was made large and shrunk. We can't really answer this definitely because these graphics were made by nameless corporate artists in japan. If you want to know more about creating things like these, you should look up "digital painting".2. I was browsing the gallery of monsters that come default with the download, and as an artist myself am curious: How do they get such high resolution in those tiny little monster depictions! They look really smooth and just overall very professional. I ask this because seeing those inspires me to create an original set of monsters for my own game. I know my way around PS, but I've never output anything as high quality as those monsters in VX ACE. Did the artist just work on a MASSIVE canvas and when he was finished just shrink it?
yes—the fonts can be changed in the scripts somewhere. i don't remember where off the top of my head (it's been in different places in different rpg maker versions in the past, so i'm all messed up about which is which)—someone else can probably give you that easily enough. but changing fonts is very easy!3. I was wondering if it's possible to change the in-game fonts? I mean there is such a high level of customization in the program that I assume you can change the fonts, but I was unable to find it in any of the settings menus. Hopefully, this question can be answered pretty easily.
No. You have nothing to worry about here. There might be a limit on some things, but such a limit is so high that you never have to worry about it at all.4. Last question is, I'm really looking to create an extensive and in depth game. LOTS of maps, dungeons, characters, classes, enemies, skills, and side quests. The question here is, how big is too big? When do I need to start worrying about exceeding the acceptable amount of content? Seems like a silly question, but I don't want to get 3/4 the way through my game and it say... "OUT OF MEMORY, PLEASE DELETE ITEMS TO MAKE ROOM FOR NEW CONTENT"... -
Thank you very much! Very helpful Frieza. ^_^
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Easy to do. Go into the script editor and in a new script above "Main" just type in the line "Font.default_name = ['font', 'font', 'font']". The game will then search the player's system for the fonts in the order you add them to the array. For example, if you want the default font to be myriad and the back-up font to be verdana in case the player doesn't have myriad, you would type "Font.default_name = ['Myriad', 'Verdana']". You can have as many as you want. Although the help file says the default is "Font.default_name = ['Verdana', 'Arial', 'Courier New']", the default actually seems to be just "Font.default_name = ['VL Gothic']". Also, you can create a "Fonts" folder in your main game folder and place any fonts in it you want to use in the game, this way the player will not need the fonts installed in their system.3. I was wondering if it's possible to change the in-game fonts? I mean there is such a high level of customization in the program that I assume you can change the fonts, but I was unable to find it in any of the settings menus. Hopefully, this question can be answered pretty easily.
Well that was a bit more wordy than I intended it to be. Hope that helps a little, though. -
Also very helpful Neon Black. Thank you. :D
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And that should be all ~
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