A few Questions on Victors Moving Platform Script

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Started by That Bread 6 posts View original ↗
  1. I've ran into a few bumps that I cannot get over in the script below.

    Heres the link to the Post: http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/pixel-movement/moving-platform/

    The script is provided in the post, and yes I do have pixel movement

    So what am I stuck on? Qouted from script "Maps note tags: Tags to be used on the Maps note box in the database" wait... what do you mean by that victor? The note box in the database... or the map properties.

    If it is in the Map properties I did set up a basic commands for falling, but nothing happens in game.

    Heres my set up

    Spoiler
    Do I have a common event set up? Yes here it is

    Spoiler
    Then theres well... I have yet to delve into the reset posistion. However when I read it, quote

    "#  <return to safe position>
    #   This call will make the player return to the last safe position
    #   (I.E: outside of voids or platform)

    Wait what.... that last part is confusing. How am I supposed to do this?

    I believe that sums up my questions... except for when he starts babbling about cliffs. I might have to read that over a bit to figure out what he's getting at. What can you do to help? Tell me am I doing anything right? I know I got a moving platform to move me back and forth! Another thing you could do is answer my questions if you can.

    Another note, yes I set the water as passable. I can walk on it.
  2. Please LINK to the scripts you are using, at their original location, rather than pasting the whole thing into your post.

    Many scripters don't like their scripts being shared around - they prefer links, so if they make an update, they don't have to go chasing around looking for copies of it all over the place (and for other reasons).

    It's also easier to figure out what a script is doing, if you provide a link to the original blog post or forum post that introduces it, as there are often notes, screenshots, Q&A and discussion by the author that isn't contained in the script itself.
  3. @Shaz, thanks for letting me know. I added the link to the original thread where the script is held.
  4. Have you used the correct terrain tag for the areas you want to fall in?


    Did you read the instructions and do EVERYTHING it said to do?  (I know you didn't, because you don't have the command in the common event that's mentioned here):

    # VERY IMPORTANT: when the player falls in a void, the script calls a common


    # event. You can do *anything* on this event (besides moving the player),


    # but there is one important thing you must add to it.


    # You should either use the comment call tag <return to safe position> OR


    # teleport the player to another map. If you don't do any of these two, the


    # player will be stuck in the void and freeze the game.
    You didn't actually say what DOES happen. Fair enough, what you expect to happen doesn't happen. But does it hang/freeze up? If absolutely NOTHING happens, then I suspect you haven't set the terrain tag. But you still need to add another command to the common event.


    Also give your common event a name.
  5. @Shaz, I just found out that a terrain tag is different from region number. Whoops! Well I can tell you it works flawlessly now, thanks for the help.
  6. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.