If anyone minds helping, I just have a couple of things I want to ask real fast.
Firstly, is it possible to use 48x48 icon sheets with MV? I noticed some large icon sheets in the forums that were 48x48 and got curious.
Secondly, how do I go about gauging performance for projects? I found the performance tab in the dev tools but haven't made any sense out of it yet, are there any write ups? I am working on my project on a high end laptap and it got me thinking that might be a bad idea.
A few noobie questions, if you will
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The only way for that is by plugin I believe. I researched it before and was told a plugin would have to be made, however I did not look into where there is one for making them 48x48. This is because the plugin has to change the default coding itself to read an image so that it only takes the pixels every 48, where as now it will read the icons every 32 pixels. :kaoswt2: If you know coding I heard it is actually very simple as changing the numbers in the code from 32 to 48. Though I do not know where in the code this bit is located...
Unfortunately I do not know about the second problem much, since my PC is mid-range to low performance. I recommend having a friend test limits with parallax image sizes and animations on screen on a test-map for now if you can. Sorry I am not helpful with that, :kaodes: -
Changing the icon size should be as easy as changing the following lines of code. Though I didn't test this:
Code:Window_Base._iconWidth = 32; Window_Base._iconHeight = 32; Sprite_StateIcon._iconWidth = 32; Sprite_StateIcon._iconHeight = 32;