A crafting system?

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Started by Manofdusk 2 posts View original ↗
  1.  I'm toying with the idea of trying to make a simple crafting system (ie. a synthesis shop similar to what was done in FF9 only not as complex)

     you essentially take between 2 and 4 items and some gold to get a better one.

     I was going to use Kread-EX's alchemic synthesis script but I couldn't download it (something about my computer not recognizing it)

     ... so now I need to figure out another way to do it.

     Maybe with many events that take items and turn switches on/off?

     The synthesis shop doesn't need to have more than 10 items per shop. I'm just drawing a blank on how to implement it.

     Any ideas?
  2. There's more than one crafting shop script out there.


    If you want to do it via events, just use variables (to determine how many of each item the player has in stock), conditional branches (to determine what they can make with it), and show choices (to let them choose whether to craft an item).


    Obviously, the more complex your crafting is going to be (the more different items used, or the more items you want your crafter to be able to make), the more complex your event will become.