A "Charge Up" Battle Skill?

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Started by wintersrain 5 posts View original ↗
  1. I've looked around for this script for a while and haven't really been able to find anything for it, my apologizes if a script for this already exists. 

    For my game, I've been looking for a script or system that has a character "charge up" for turns, and not use any actions? 

    I would like a skill that makes a character not able to make a action for 3 turns while he is charging up: if that is acceptable. 

    If a script like this exists, then I would greatly appreciate someone directing me to it.

    Thanks. 
  2. That depends on what battle system you're using. Are you using the default RMVXA battle system, charge time battle system, free turn battle system(same as ctb? I don't know), active time battle system or others?
  3. One would assume that a CTB system would have such a feature...

    Pretty sure Yami done a good CTB...
  4. DoubleX said:
    That depends on what battle system you're using. Are you using the default RMVXA battle system, charge time battle system, free turn battle system(same as ctb? I don't know), active time battle system or others?
    I'm using a turn-based system. Specially Yanfly's battle system.