@alice_gristle Make a thread! Make a thread! Seriously though, you don't have to put anything specific that is > PG-13. You could always just generally reference + content. Think of it as a tantalizing teaser for the grown up forum dwellers with lots of vagueness and subtle nod, nod, wink, winks.
:wink:
I made a good break through on my Sudoku Game by figuring out why I was getting sporadic, seemingly random performance slowdowns during the random puzzle generation. Of course, while I was figuring it out, I also broke it, making it not run at all.
In fact, I seriously almost posted a HELP ME thread a couple of times to ask for suggestions on how to troubleshoot performance slowdowns, but then further, step by step testing with Show Text messages at key spots helped me narrow down what was happening and where.
Turns out the puzzle generation was getting stuck in an infinite loop at a couple of points where I didn't think would be possible to get stuck. Stupid Math and stupid Zombie logic!
And I still need to explore implementing a faster way to generate the random puzzles that I can understand. I love the concept of using something that I completely Evented myself, but so far, it is taking between 15 seconds and 3 minutes to generate a puzzle. That higher end of the time spectrum will be problematic for modern day players who probably won't want to wait that long unless I figured out a way to distract them if it was taking longer.
My last two BIG hurdles are figuring out the best way to make the random auto hint selection and how to best allow the player to make a couple of notes on free squares before assigning what they think is the correct value. I think the last one shouldn't be too hard for things like numbers, letters, and colors, but I am still pondering over the portraits and icons puzzle types.
Oh, and I was able to start my very first Game In Development thread for this project so...YEAH!