i have 2 questions: the first is from me the other from a friend who is working on another project.
1) attempting to make a skill that when used allows you to counter the next 1 attack that hits you. upon activating the skill your character is unable to perform any action until they successfully counter an attack. after countering an attack it seals the skill for 2~4 turns. i have everything but the 1 part that stops the counter attack effect after it counters the first attack. if anyone could provide a script for this or even better how to do this without any form of scripting id be very happy :}.
2) trying to make it so that when the player enters a designated area it immediatly forces an event for a battle after said battle the result is the event fires again causing the same battle (in an infinite loop sorta deal). the desired effect is obviously to not have that event fire ever again. if anyone can provide a basic script with an explanation on what everything does in "non-programmer" speak. itd be grand :}.
if you need a more detailed explanation as to what im asking for tell me and ill try to do so.
2 questions from a new user :}
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I don't know for sure about the first one, so I'll not comment in case I'm wrong. But for the second - presumably you are forcing the battle by using an event? If so, then after the battle processing command, plus anything else, e.g. dialogue, that you want to happen put a Control Self Switch (1st tab of event command menu), then have a second page conditioned by that switch, but with noting else touched. That means that the event will only run once.
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thank you for the quick reply :) . for the first question what would be your best guess at it. sure enough you may be wrong but theres a slim enough chance you may also be right. yes ive tried using it as a State but that either carries over for the rest of the test battle or somewhat better only works for the turn... but unfortunately the locking of the skill doesnt happen. oddly enough i was able to get another skill to lock itself by making a secondary state that added in the skill seal but w/ the "counter" effect it is a bit more.... difficult to achieve that effect.
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;_; no reply still :{ guess i gotta figure it out man gonna be pretty hard to figure this out :{
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the problem is that by default, you can't prevent the one action per turn unless blocking the actor completely, and the counter is not an action in default but only a probability of a reaction on an enemy action.
You'll have to modify the attack programming by scripts to allow for such an action like you described, so you would need a script request for that. And neither is this the correct forum area for script requests, nor did your topic title give anyone enough info to be interested in looking what questions you have.
I suggest you make a new topic for the first part in the script request forum, and then select the topic title to be something more informative than "I have a question" - most people don't post here unless they do have questions ;-)
I also suggest that before you post that script request, you read that specific forum's rules - especially the tutorial about how to get someone to work on your script request, because the better detailed your request is, the better chances you have for getting it fulfilled. -
thank you for quick response =D. ill check it out... i may also post on whatever forum i should about inviting other users to help me w/ the project. im trying to create a 1 player 2d version of the MMORPG "Mabinogi" as i know /most/ of the games content inside and out and because i thought itd pose a decent enough challenge to try working through it even if its the first time ive touched rpg maker itd still be an interesting thing to try. :} im hoping itll turn out well.