2 pixel doors is cutting off

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Started by CharismaticGamer 8 posts View original ↗
  1. Hey everybody! [IMG]//rmwforums.s3.amazonaws.com/emoticons/default_biggrin.gif[/IMG] Ok so here's the problem. I got this hidden book shelf image that i want as a door. This hidden book shelf is 2 square long. When I put the door event it cuts off in the left. I need help fixing this and is driving me crazy. I put images to show what I mean. Please help!


    problem #1.PNG


    problem #2.PNG
  2. What does your animation image file looks like?


    Seems like you messed up with the section boundary
  3. This is how the image looks like in my file


    Btw I dont know what you mean by section boundary :c

    hiddenstairs4.png
  4. Try this using the same method 


    zqwahsz.png


    The boundary I am referring to is something like this 


    HFtGzjC.jpg


    Each separate animation should fall within those boundary to work properly


    DbOr77n.jpg


    Edit:


    If I have a say in any of these, I rather you use the following instead


    QLp8Nbz.png


    The fact that the stairway is not 100% revealed is messing with my nerves. and I just can't ignore it... lol
  5. OMG DUDE THANKS! You are awesome! I downloaded your png picture and there was only one problem. I had to put a "$" sign in the front and once it did that it worked like magic. Thank you dude. I hope you don't mind but can you explain to me what the signs, "!", "$" mean? Sorry i'm a noob :c 
  6. The $ before a file name tells the program that there is only one sprite on the sheet, as opposed to a whole sheet of 8.


    The ! before a file name tells the program to draw that sprite directly on the map grid, where as without one the sprite is drawn a few pixels above normally.


    You can use !$ before a file name to do both things at the same time.
  7. Regular RTP sprite and grid size is 32x32 pixels.


    A regular full sprite sheet is 12 column across and 8 rows high (each row/column is 32 pixels wide) and contains 4 groups of 3x4 sprite sheet (each group occupies 3 columns and 4 rows)


    When you have a single 3x4 sprite sheet like the one I uploaded above, you will need to add a $ infront of the image name to tell VXA that it only contains 1 3x4 sprites.


    As for the usage of  ! symbol.. normally the sprites and animated objects are moved up by 4 pixels when moving/animating.


    Adding the ! infront of the image name disables such action. So for your door, I'd recommend that you use ! instead of $. If the height wasn't affected when you put the shelves alongside the RTP tileset shelf, I guess you can get away with keeping the filename starting with $. I am no longer using RMVXA so I cannot confirm this myself.
  8. Thank you so much guys. I think this post can be closed now. Thank you!