16Bit (Colour) Tileset

● ARCHIVED · READ-ONLY
Started by DraynaRue Games 15 posts View original ↗
  1. As someone who is, oddly, obsessed with "Retro-ifying" images I decided to reduce the colours of the RTP Tilesets to 16 in order create a sort of SNES feel to my game. Enjoy :D


    If you use these in your RPGMaker MV projects just credit me. Normally resource creators and scripters ask for a free copy of your game if you commercialise it but I don't really mind either way...


    Samples in the spoiler tag:

    Spoiler
    World_A1.png


    Dungeon_A1.pngInside_A4.pngSF_Inside_A4.pngSF_Outside_A4.pngWorld_C.png

    ...personally I like to pay for things so I'd probably buy a copy anyway.

    View attachment MVRTP-16Bit.zip
  2. I downloaded these and I really like them! I like the retro graphics too. But a suggestion: a screenshot might be useful so people can see what they are getting before they download.

    Thanks for sharing, though! They look good, really.
  3. can you upload a tutorial on how to get this effect? I like it a lot and I would like to apply it to others things like characters or faces.
  4. ^agree!  I really like this but would like the other assets to match in style.  
  5. Necrojoker00 said:
    can you upload a tutorial on how to get this effect? I like it a lot and I would like to apply it to others things like characters or faces.
    jonthefox said:
    ^agree!  I really like this but would like the other assets to match in style.  
    I've never done a tutorial before but I'll give it a go, it is quite simple after all. I'll link the YouTube video into a reply once its done :D
  6. Thank you so much! I really needed something like this for a big project I'm starting! ^__^
  7. Please add a preview image to your first post.
  8. Sharm said:
    Please add a preview image to your first post.

    By preview image do you mean a map using the majority of the tileset? Or simply a png file of the actual tileset file?
  9. Either would work, we just need to be able to see what to expect inside the zip before downloading.
  10. Sharm said:
    Either would work, we just need to be able to see what to expect inside the zip before downloading.

    Ah OK. I'm adding some samples now.
  11. When is the tutorial coming also this is missing the SF tilesets for me
  12. Mudkipmon said:
    When is the tutorial coming also this is missing the SF tilesets for me

    Funny story about those Sci-Fi tilesets...I kinda forgot that they existed when I was making this. I'll get on that real quick. I tend to forget things super easy, got too many damn things floating around in that mind of mine.
  13. Alright I've updated the zip file with the Sci-Fi tilesets.


    As for how I've been doing this it's actually kinda simple (I don't really need to make a video about it).


    Open the image of your choice using GIMP (the Image Editor I use) and go to "image->mode->indexed...", check "generate optimum palette" (if it's not checked already) and change the value from 256 to 16.


    I'm not too sure how to do it for other image editors (as I only use GIMP) but I'd assume it's a similar thing. I'm basically forcing the program to only use 16 colours as opposed to using 256 colours.
  14. teach me how please ;u;
    i need to know for my game ;u;
  15. DraynaRue Games said:
    As someone who is, oddly, obsessed with "Retro-ifying" images I decided to reduce the colours of the RTP Tilesets to 16 in order create a sort of SNES feel to my game. Enjoy :D


    If you use these in your RPGMaker MV projects just credit me. Normally resource creators and scripters ask for a free copy of your game if you commercialise it but I don't really mind either way...


    Samples in the spoiler tag:

    Spoiler
    View attachment 30590


    View attachment 30591View attachment 30592View attachment 42564View attachment 42565View attachment 42563

    ...personally I like to pay for things so I'd probably buy a copy anyway.

    View attachment 42562

    Thanks for the tileset, this is what I really wanted to find, anyway I'll give you credits.