The first day of time
Came forth a single soul
freely spirited.
On the final hour, time ended
The vessel of life was hollow
Then the light sparked within
For the sea of time to follow.
When the final day never came
Darkness ruled over all space
Yet a light remained the same
Only in truth all may see her.
Plot
0VERSE is an open-world role-playing game. It takes place on Sol, a universe with one planet, one sun, and one moon, and plenty of stars. The antagonist and protagonists are from two different universes. Sol is changing, NPC behavior, native monsters missing, alien creatures increasing, fluctuations in EXP curve due to the amount of antimatter being generated in secret locations. Who is doing this, what was the ancient world, where are these new monsters from, when will this be over, why is this happening?
Mechanics
- The goal of the game is to complete the final mission, but the story is designed to complete before all the quests are available.
- The plot has two parallel timelines, which converge toward the final quest. Meaning, there is no way finish every quest the first time around since some disappear.
- The protagonist character is equally developed as every single Party member and NPC.
- Currently purely conceptual, there shall be a real-time turn based battle system. An attack rate variable will limit the frequency of button-mashing.
This is where it gets interesting, since most of my ideas were world-based. Theoretical scientists on Sol believe their world has no shape and their physics can be defined in multiple ways. This requires vehicle-mode world-map system. Connected maps for ground exploration & Mode7 for flight or sea travel.


Artifacts
Arcs are created by obtaining artifacts. Artifacts can only collected after completing a certain series of quests.
